Towards a Multilingual Platform for Gamified Morphology Learning

dc.authorscopusid58425051600
dc.authorscopusid57345529200
dc.authorscopusid57964462300
dc.authorscopusid57964278300
dc.authorscopusid57344613800
dc.authorscopusid56024191300
dc.contributor.authorBektas, F.
dc.contributor.authorDereli, B.
dc.contributor.authorHayta, F.
dc.contributor.authorSahin, E.
dc.contributor.authorAli, U.
dc.contributor.authorEryigit, G.
dc.date.accessioned2024-07-18T20:17:12Z
dc.date.available2024-07-18T20:17:12Z
dc.date.issued2022
dc.description7th International Conference on Computer Science and Engineering, UBMK 2022 -- 14 September 2022 through 16 September 2022 -- -- 183844en_US
dc.description.abstractMobile-assisted language learning is an emerging trend in language education. Recently, the use of gamification for complex morphology learning has been perceived positively by morphologically rich language learners (namely, Turkish as a foreign language learners). Generating automatic explicit grammar exercises with the use of finite-state transducers (FST) in a gamified environment is a new and practical approach in this field. The integration of such platforms into new languages should be easily implementable in order to reduce the development efforts. This study is a first attempt towards this goal. The paper introduces an architecture for a multilingual platform supporting gamified morphology learning. As a test case, the French language module is developed in addition to Turkish. Experiences with these languages are explained and the stages for adding additional languages are described. The study reveals that morphological complexity is an important issue to consider, and the morphological differences of the target language should be considered while designing a mobile language learning application. © 2022 IEEE.en_US
dc.identifier.doi10.1109/UBMK55850.2022.9919484
dc.identifier.endpage227en_US
dc.identifier.isbn9781665470100
dc.identifier.scopus2-s2.0-85141865745en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage222en_US
dc.identifier.urihttps://doi.org/10.1109/UBMK55850.2022.9919484
dc.identifier.urihttps://hdl.handle.net/11411/6440
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartofProceedings - 7th International Conference on Computer Science and Engineering, UBMK 2022en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectCallen_US
dc.subjectFsten_US
dc.subjectGrammaren_US
dc.subjectMallen_US
dc.subjectMorphologyen_US
dc.subjectMrlen_US
dc.subjectComputer Aided İnstructionen_US
dc.subjectCallen_US
dc.subjectComplex Morphologyen_US
dc.subjectEmerging Trendsen_US
dc.subjectFinite State Transducersen_US
dc.subjectGamificationen_US
dc.subjectGrammaren_US
dc.subjectLanguage Educationen_US
dc.subjectMobile Assisted Language Learningen_US
dc.subjectMrlen_US
dc.subjectTurkishsen_US
dc.subjectMorphologyen_US
dc.titleTowards a Multilingual Platform for Gamified Morphology Learning
dc.typeConference Object

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