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Öğe Designing and Playing to Protest: Looking Back to Gezi Games(Springer International Publishing Ag, 2016) Sezen, Tonguc Ibrahim; Sezen, DigdemThis chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.Öğe In-depth Analysis of Interactive Digital Narrative(Springer International Publishing Ag, 2016) Koenitz, Hartmut; Haahr, Mads; Ferri, Gabriele; Sezen, Tonguc Ibrahim; Sezen, DigdemCritical analysis of narrative artifacts is long established academic practice in literature, film, and theater studies. However, the same is not yet true for Interactive Digital Narrative (IDN). In this field, the maker's own perspective on their work is still dominant, a situation that is unusual in comparison to earlier narrative forms. Important reasons for this state of affairs are the perceived lack of critical vocabulary and dedicated venues for IDN criticism, as well as the need to apply specific theories of IDN to properly tease out the differences between them and unilinear media. In a series of prior workshops, we have developed an analytical toolset that we now want to put to use for the detailed analysis of Firewatch, a prominent IDN artifact.Öğe The Ontology Project for Interactive Digital Narrative(Springer Int Publishing Ag, 2015) Koenitz, Hartmut; Haahr, Mads; Ferri, Gabriele; Sezen, Tonguc Ibrahim; Sezen, DigdemInteractive Digital Narrative (IDN) is an interdisciplinary field in which long established perspectives (literature studies, narratology, oral storytelling practices) and newer views (computer science, communication and digital media studies, artificial intelligence) intersect. This variety of traditions creates difficulties for the exchange between researchers originating in different fields. A richer shared vocabulary would provide great benefits for the field. However, it is crucial for new vocabulary to be widely accepted. Consequently, we propose a community effort to develop an IDN ontology, inspired by similar efforts in game ontology [1, 2]