Silent hill 2 and the curious case of invisible agency
Küçük Resim Yok
Tarih
2013
Yazarlar
Dergi Başlığı
Dergi ISSN
Cilt Başlığı
Yayıncı
Erişim Hakkı
info:eu-repo/semantics/closedAccess
Özet
This paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency. © Springer International Publishing 2013.
Açıklama
6th International Conference for Interactive Storytelling, ICIDS 2013 -- 6 November 2013 through 9 November 2013 -- Istanbul -- 102540
Anahtar Kelimeler
Agency, Autonomy, Interactive Narrative, Invisible Agency, Narrative Video Game, Silent Hill, Video Game, Video Game Experience, Agency, Autonomy, Interactive Narrative, Invisible Agency, Silent Hill, Video Game, Artificial İntelligence, Computer Science, Computers, Interactive Computer Graphics
Kaynak
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
WoS Q Değeri
Scopus Q Değeri
Q3
Cilt
8230 LNCS