Product hacking as a systematic intervention: towards new strategies and platforms in design education

dc.contributor.authorŞerifoğlu, Tuğçe Ecem Tüfek
dc.date.accessioned2022-10-11T09:33:48Z
dc.date.available2022-10-11T09:33:48Z
dc.date.issued2022-09
dc.description.abstractAbstract: This paper is mainly about how product hacking can be categorized and implemented in a systematic way in design education. The theoretical or analytical part of the project is based on a study in which a great number of hacking projects are reviewed and categorized found in popular DIY platforms. The implementation or synthesis part of the research is a design project held in an industrial design department with freshman design students based on the categorization of function proposed, which are namely; enhance, change and add function. In this project students are required to make three kinds of interventions on functions of existing products, also share their projects in the selected platform (www.instructables.com), so that other people can find, criticize, develop, or apply it by using the instructions given. Sharing in platforms like these creates a connection between the analytical and synthetic phases of the paper, and also makes it different from other classical projects confined to a closed studio atmosphere.This paper also seeks for the possibility of fresh perspectives on issues like sustainability, ready-made and open source design by engaging students in an intervention-based design process where they look for formulating their designs in a methodological way.One other aspect of the project was the idea that it has the potential to create an advantage or value for the time and context it was given, that is when the COVID-19 has started to influence our lives deeply. © 2021, The Author(s), under exclusive licence to Springer Nature B.V.en_US
dc.fullTextLevelFull Texten_US
dc.identifier.doi10.1007/s10798-021-09693-3en_US
dc.identifier.issn0957-7572
dc.identifier.pmid34376925en_US
dc.identifier.scopus2-s2.0-85111939204en_US
dc.identifier.urihttps://hdl.handle.net/11411/4560
dc.identifier.urihttps://doi.org/10.1007/s10798-021-09693-3
dc.identifier.wosWOS:000681577500001en_US
dc.identifier.wosqualityQ1en_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.issue4en_US
dc.language.isoenen_US
dc.nationalInternationalen_US
dc.numberofauthors2en_US
dc.pages2319-2342en_US
dc.publisherSpringer Science and Business Media B.V.en_US
dc.relation.ispartofInternational Journal of Technology and Design Educationen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleProduct hacking as a systematic intervention: towards new strategies and platforms in design educationen_US
dc.typeArticleen_US
dc.volume32en_US

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