A Systematic Review of the Use of Serious Games in Science Education

dc.authoridKara, Nuri/0000-0002-0115-383X
dc.authorwosidKara, Nuri/E-1252-2017
dc.contributor.authorKara, Nuri
dc.date.accessioned2024-07-18T20:49:17Z
dc.date.available2024-07-18T20:49:17Z
dc.date.issued2021
dc.departmentİstanbul Bilgi Üniversitesien_US
dc.description.abstractThe aim of this study was to conduct a systematic literature review on the use of serious games in science education between 2016 and 2020 years. A total of 39 articles were included from Science Citation Index Expanded (SCI-Expanded), Social Science Citation Index (SSCI), Arts & Humanities Citation Index (A&HCI) and Emerging Sources Citation Index (ESCI) listed in the Web of Science database. The results showed that experiential science was the most emphasized subject area in the articles. The results also indicated that learning/academic achievement was the common examined topic in the articles. For the research designs, more than half of the articles implemented quantitative research design. Considering the data collection tools, achievement tests were the most used data collection tool. Regarding the use of sampling methods, convenience sampling was preferred in more than half of the articles. Secondary and primary school students were the most used sampling groups. The sample size of 31-100-person group was commonly chosen in the articles. Considering the data analysis methods, a majority of articles implemented descriptive analyses methods. It was also found that computer game was the most used game type. Regarding the game genres, adventure was the most preferred one in serious games.en_US
dc.identifier.doi10.30935/cedtech/9608
dc.identifier.issn1309-517X
dc.identifier.issue2en_US
dc.identifier.scopus2-s2.0-85100584649en_US
dc.identifier.scopusqualityQ1en_US
dc.identifier.urihttps://doi.org/10.30935/cedtech/9608
dc.identifier.urihttps://hdl.handle.net/11411/8153
dc.identifier.volume13en_US
dc.identifier.wosWOS:001102090500002en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherBastas Publ Ltd - Uken_US
dc.relation.ispartofContemporary Educational Technologyen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectSerious Gamesen_US
dc.subjectEducational Gamesen_US
dc.subjectScience Educationen_US
dc.subjectLiterature Reviewen_US
dc.subjectEmpirical-Evidenceen_US
dc.subjectComputer Gamesen_US
dc.titleA Systematic Review of the Use of Serious Games in Science Educationen_US
dc.typeReview Articleen_US

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