Impacts of the user-led innovation in video game industry
dc.contributor | Pazarlama | en |
dc.contributor.advisor | Sezgin, Selime | |
dc.contributor.author | Aydalga, Can | |
dc.date.accessioned | 2018-03-26T10:00:40Z | |
dc.date.available | 2018-03-26T10:00:40Z | |
dc.date.issued | 2017 | |
dc.department | Enstitüler, Lisansüstü Programlar Enstitüsü, Pazarlama Ana Bilim Dalı | en_US |
dc.description.abstract | [Abstract Not Available] | en_US |
dc.identifier.endpage | 86 | en_US |
dc.identifier.startpage | 1 | en_US |
dc.identifier.uri | https://hdl.handle.net//11411/1125 | |
dc.identifier.uri | https://tez.yok.gov.tr/UlusalTezMerkezi/TezGoster?key=7lOJX8w_8PRQU1mSHU6-jl2qlamW-N-F719pM52ry2sFGI8i7rrYusb7u3xjeRK- | |
dc.identifier.yoktezid | 475391 | en_US |
dc.language.iso | en | en_US |
dc.publisher | İstanbul Bilgi Üniversitesi | en_US |
dc.relation.publicationcategory | Tez | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Impacts of the user-led innovation in video game industry | en_US |
dc.title.alternative | Kullanıcı odaklı yeniliklerin bilgisayar oyunları endüstrisine etkisi | en_US |
dc.type | Master Thesis | en_US |