Impacts of the user-led innovation in video game industry

dc.contributorPazarlamaen
dc.contributor.advisorSezgin, Selime
dc.contributor.authorAydalga, Can
dc.date.accessioned2018-03-26T10:00:40Z
dc.date.available2018-03-26T10:00:40Z
dc.date.issued2017
dc.departmentEnstitüler, Lisansüstü Programlar Enstitüsü, Pazarlama Ana Bilim Dalıen_US
dc.description.abstract[Abstract Not Available]en_US
dc.identifier.endpage86en_US
dc.identifier.startpage1en_US
dc.identifier.urihttps://hdl.handle.net//11411/1125
dc.identifier.urihttps://tez.yok.gov.tr/UlusalTezMerkezi/TezGoster?key=7lOJX8w_8PRQU1mSHU6-jl2qlamW-N-F719pM52ry2sFGI8i7rrYusb7u3xjeRK-
dc.identifier.yoktezid475391en_US
dc.language.isoenen_US
dc.publisherİstanbul Bilgi Üniversitesien_US
dc.relation.publicationcategoryTezen_US
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.titleImpacts of the user-led innovation in video game industryen_US
dc.title.alternativeKullanıcı odaklı yeniliklerin bilgisayar oyunları endüstrisine etkisien_US
dc.typeMaster Thesisen_US

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