Flow, motivation, social interaction, and design issues of serious games in education
dc.authorscopusid | 55575649500 | |
dc.contributor.author | Kara, N. | |
dc.date.accessioned | 2024-07-18T20:17:27Z | |
dc.date.available | 2024-07-18T20:17:27Z | |
dc.date.issued | 2022 | |
dc.description.abstract | This chapter aims to discuss the flow, motivation, social interaction, and design issues in serious games in education from a theoretical perspective. Serious games in education aim to improve students' skills or provide them with knowledge while entertaining. Flow theory indicates that balancing the difficulty level of a game with players' abilities helps immerse players in serious gameplay. Intrinsic motivation components in serious games contribute to players' achievement of learning goals. Social presence and communication make it easier to understand players' interactions with friends, other players, and the game in serious online games designed for educational purposes. The serious game design process and its challenges help create serious games that meet students' needs and expectations. This chapter analyzes these concepts, their components, and how they interact or influence each other. © 2022, IGI Global. All rights reserved. | en_US |
dc.identifier.doi | 10.4018/978-1-6684-4287-6.ch022 | |
dc.identifier.endpage | 469 | en_US |
dc.identifier.isbn | 9781668442883 | |
dc.identifier.isbn | 9781668442876 | |
dc.identifier.scopus | 2-s2.0-85161821138 | en_US |
dc.identifier.scopusquality | N/A | en_US |
dc.identifier.startpage | 455 | en_US |
dc.identifier.uri | https://doi.org/10.4018/978-1-6684-4287-6.ch022 | |
dc.identifier.uri | https://hdl.handle.net/11411/6561 | |
dc.indekslendigikaynak | Scopus | en_US |
dc.language.iso | en | en_US |
dc.publisher | IGI Global | en_US |
dc.relation.ispartof | Handbook of Research on the Influence and Effectiveness of Gamification in Education | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.title | Flow, motivation, social interaction, and design issues of serious games in education | |
dc.type | Book Chapter |