Flow, motivation, social interaction, and design issues of serious games in education

dc.authorscopusid55575649500
dc.contributor.authorKara, N.
dc.date.accessioned2024-07-18T20:17:27Z
dc.date.available2024-07-18T20:17:27Z
dc.date.issued2022
dc.description.abstractThis chapter aims to discuss the flow, motivation, social interaction, and design issues in serious games in education from a theoretical perspective. Serious games in education aim to improve students' skills or provide them with knowledge while entertaining. Flow theory indicates that balancing the difficulty level of a game with players' abilities helps immerse players in serious gameplay. Intrinsic motivation components in serious games contribute to players' achievement of learning goals. Social presence and communication make it easier to understand players' interactions with friends, other players, and the game in serious online games designed for educational purposes. The serious game design process and its challenges help create serious games that meet students' needs and expectations. This chapter analyzes these concepts, their components, and how they interact or influence each other. © 2022, IGI Global. All rights reserved.en_US
dc.identifier.doi10.4018/978-1-6684-4287-6.ch022
dc.identifier.endpage469en_US
dc.identifier.isbn9781668442883
dc.identifier.isbn9781668442876
dc.identifier.scopus2-s2.0-85161821138en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage455en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-6684-4287-6.ch022
dc.identifier.urihttps://hdl.handle.net/11411/6561
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofHandbook of Research on the Influence and Effectiveness of Gamification in Educationen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleFlow, motivation, social interaction, and design issues of serious games in education
dc.typeBook Chapter

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