Gaining reward vs. avoiding loss: When does gamification stop being fun?

dc.authorscopusid57193953273
dc.authorscopusid56031272400
dc.contributor.authorOzturkcan, S.
dc.contributor.authorŞengün, S.
dc.date.accessioned2024-07-18T20:17:26Z
dc.date.available2024-07-18T20:17:26Z
dc.date.issued2015
dc.description.abstractThis chapter enhances the dyadic gain-loss concept by presenting findings of a research project on uncovering whether the efficiency component of gamification could be better attained by balancing a shift from gain to loss, or completely avoiding it altogether. The gamification of any system requires a good selection and balance of game design elements to make the overall experience fun, as well as gaming emotions to keep it intrinsically rewarding. However, if not designed properly, participators of a gamified system that expect the prospect of gaining rewards, may ultimately realize a shift of engagement from gain to avoiding losses any earned status, badge, experience, or popularity often defined within the periphery of the gamified system. Findings reveal changing levels of motivation within different participatory foci, where loss avoidance (punishment scenarios) generates more motivation than the prospect of gaining rewards. © 2016, IGI Global. All rights reserved.en_US
dc.identifier.doi10.4018/978-1-4666-8651-9.ch003
dc.identifier.endpage71en_US
dc.identifier.isbn9781466686526
dc.identifier.isbn1466686510
dc.identifier.isbn9781466686519
dc.identifier.scopus2-s2.0-84957991665en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage48en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-4666-8651-9.ch003
dc.identifier.urihttps://hdl.handle.net/11411/6551
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofEmerging Research and Trends in Gamificationen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectGain Lossen_US
dc.subjectGame Designen_US
dc.subjectGamificationen_US
dc.subjectMotivationen_US
dc.titleGaining reward vs. avoiding loss: When does gamification stop being fun?
dc.typeBook Chapter

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