SpaceChase Game Workshop on Architectural Scenario Game in Comparison to Design Process

dc.authorscopusid56747970800
dc.authorscopusid56748067600
dc.authorscopusid23135690400
dc.authorscopusid58042926700
dc.authorscopusid58042785200
dc.authorscopusid58042055700
dc.authorscopusid58042203000
dc.contributor.authorKozikoglu, N.
dc.contributor.authorCebi, P.D.
dc.contributor.authorYazar, T.
dc.contributor.authorKavlak, E.
dc.contributor.authorOz, C.
dc.contributor.authorErsoy, O.B.
dc.contributor.authorYilmaz, Ç.
dc.date.accessioned2024-07-18T20:18:04Z
dc.date.available2024-07-18T20:18:04Z
dc.date.issued2022
dc.description13th International Space Syntax Symposium, SSS 2022 -- 20 June 2022 through 24 June 2022 -- -- 185052en_US
dc.description.abstractSpaceChase is a physics based game that represents spatial units and context data through the network visualisation, that investigates possible routes, connections and configurations by establishing and disrupting the relationships between nodes. The possibilities are measurable with Space Syntax metrics in the background. (Dursun Çebi, et al., 2021). SpaceChase is a game that evokes scenario-based design potential in digital spatial temporalities. The game focuses on the polarities and symmetries between various activities and their spatial counterparts, modelled as nodes with various pull and push qualities simulated through a gravity engine. Nodes are human-related spatial systems co-authored by rigorous mathematical descriptions and quantifications, subsequently testing their social impact on the digital/built environment. The aim of the player is to compose given activity nodes in a dynamic relational mapping in the game area in accordance with the given scenario. Players/users are set out to complete a list of activities for each round. These tasks vary within a range of scenarios - whether it is “take a shower in the south” or “go to sleep”. Scenarios correspond to syntactic variables, such as entropy/choice, and network variants such as proximity and clustering. The idea is to create a dynamic map of spatial models and pre-assess their spatial performative potentials such as interaction. As a result, the player/user either achieves or fails to pass each round of scenarios depending on the completion of activities. The workshop is about how architectural design briefs can be posed as a game plot, discussing the parallels and differences between the two. Participants will be introduced to the game interface and asked to propose various scenarios, and test the results. © 2022 Proceedings 13th International Space Syntax Symposium, SSS 2022. All rights reserved.en_US
dc.identifier.isbn9788293677673
dc.identifier.scopus2-s2.0-85145605500en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.urihttps://hdl.handle.net/11411/6887
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherWestern Norway University of Applied Sciences (HVL)en_US
dc.relation.ispartofProceedings 13th International Space Syntax Symposium, SSS 2022en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectArchitectural Gamesen_US
dc.subjectDesign As Playen_US
dc.subjectDynamic Spatial Mappingen_US
dc.subjectSpace Syntaxen_US
dc.subjectArchitectural Designen_US
dc.subjectMappingen_US
dc.subjectArchitectural Gameen_US
dc.subjectContext Dataen_US
dc.subjectDesign As Playen_US
dc.subjectDesign-Processen_US
dc.subjectDynamic Spatialen_US
dc.subjectDynamic Spatial Mappingen_US
dc.subjectPhysics-Baseden_US
dc.subjectScenario Gamesen_US
dc.subjectSpace Syntaxen_US
dc.subjectSpatial Mappingen_US
dc.subjectSyntacticsen_US
dc.titleSpaceChase Game Workshop on Architectural Scenario Game in Comparison to Design Process
dc.typeConference Object

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