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Öğe Breaking points - A continuously developing interactive digital narrative(2013) Koenitz, H.; Sezen, T.I.; Sezen, D.Breaking Points is an interactive digital narrative (IDN) that puts the user in the position of a young woman who feels trapped in a daily routine she would like to escape from. The narrative design connects more important decisions with seemingly trivial ones and presents the user with immediate and delayed consequence in the form of narrative feedback, for a complex and more life-like experience. By aligning the experience of a single walkthrough with a day in the life of the heroine, the project invites replay. The project is also a study of authorial challenges and opportunities offered by different authoring modes, namely the switch from coding from scratch to the ASAPS environment. As the project is prepared for release on touch-based tablets, the paper focuses on how changes in the underlying technology have afforded continuous reshaping of the narrative. © Springer International Publishing 2013.Öğe Female agencies and subjectivities in film and television(Springer International Publishing, 2020) Sezen, D.; Çiçekoğlu, F.; Tunç, A.; Thwaites Diken, E.This volume provides an overview of the landscape of mediated female agencies and subjectivities in the last decade. In three sections, the book covers the films of women directors, television shows featuring women in lead roles, and the representational struggles of women in cultural context, with a special focus on changes in the transformative power of narratives and images across genres and platforms. This collection derives from the editors' multi-year experiences as scholars and practitioners in the field of film and television. It is an effort that aims to describe and understand female agencies and subjectivities across screen narratives, gather scholars from around the world to generate timely discussions, and inspire fellow researchers and practitioners of film and television. © The Editor(s) (if applicable) and The Author(s), under exclusive licence to Springer Nature Switzerland AG 2020.Öğe Future perspectives for interactive digital narrative(Springer Verlag, 2014) Koenitz, H.; Haahr, M.; Ferri, G.; Sezen, T.I.; Sezen, D.In a maturing field of Interactive Digital Narrative (IDN) it is vital to identify trends and areas that require continued attention to understand opportunities for future research. This ICIDS workshop will be an exercise in futuring, starting with a discussion of broad trends described by the organizers. Given the speculative nature of the exercise, broad visions for the field are also invited, from the Holodeck to a meta-narrative textual universe to ubiquitous narrative computing and brain-wave interfaces. © Springer International Publishing Switzerland 2014.Öğe Interactive digital narrative: History, theory and practice(Taylor and Francis, 2015) Koenitz, H.; Ferri, G.; Haahr, M.; Sezen, D.; İbrahim Sezen, T.The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. © 2015 Taylor & Francis.Öğe Introduction [2-s2.0-85149347915](Springer International Publishing, 2020) Sezen, D.; Çiçekoğlu, F.; Tunç, A.; Thwaites Diken, E.This chapter offers an outline of the four women editors' academic paths' interweaving and overlapping with the #MeToo Movement and the worldwide transformation about how female agency and subjectivity is perceived in film and media industry. The outcome of the International Conference on Female Agency and Subjectivity in Film and Television that was held at Istanbul Bilgi University in April 10-13, 2019 is gathered under three sections for this book: "The women behind the camera", "women on screen", and "women in context and culture: representational struggles across genres and platforms." In this introduction, the editors pay their tribute to all women who have been kept invisible and mute in storylines, behind the cameras and in the production processes. © The Author(s) 2020.Öğe Introduction: A concise history of interactive digital narrative(Taylor and Francis, 2015) Koenitz, H.; Ferri, G.; Haahr, M.; Sezen, D.; İbrahim Sezen, T.This chapter presents an overview of the historical evolution of Interactive Digital Narrative (IDN) by noting several important examples of narrative video games and experimental forms. The identification of distinct historical phases is problematic, given the many parallel developments in the field, for example of hypertext fiction and graphical adventure games. The beginnings of IDN can be traced back to the computer program Eliza, created as an experiment in artificial intelligence (AI) in 1966 by Joseph Weizenbaum. Eliza took the form of a program that emulates a Rogerian therapist; it responds to a user's textual input by adopting simple but effective techniques of parsing and pattern matching. Finally, the chapter discusses IDN experiments in the form of interactive drama and hybrid forms. The terms Interactive Movie and Interactive TV have also become associated with experiments in interactive films for the cinema and television, respectively. © 2015 Taylor & Francis.Öğe Introduction: Beyond the holodeck: A speculative perspective on future practices(Taylor and Francis, 2015) Koenitz, H.; Ferri, G.; Haahr, M.; Sezen, D.; İbrahim Sezen, T.This chapter explains some of the exciting directions in the field of interactive digital narrative (IDN) by examining characteristics and current applications in three areas. It examines how interactive narratives are used in the context of creating compelling game experiences and suggest possible future directions. The chapter considers some relationships between interactive narrative and place-specific digital experiences, from current geolocalised apps to upcoming developments. It then discusses the application of IDN technologies to news reporting and documentary practices, along with possible perspectives for its developments in the next years. Partially overlapping with the fields of news gaming, serious gaming and interactive documentaries, some recent digital narrative projects aim to inform their audience or present political messages. Finally, new narrative experiments are bridging the gaps between different IDN forms-another case of hybridisation and cross-fertilisation within the field that testimonies its vitality. © 2015 Taylor & Francis.Öğe Introduction: Perspectives on interactive digital narrative(Taylor and Francis, 2015) Koenitz, H.; Ferri, G.; Haahr, M.; Sezen, D.; İbrahim Sezen, T.This introduction presents an overview of key concepts discussed in this book. This book covers a diverse and vibrant field that has continually grown since the late 1970s, from the first text-based Interactive Fiction to such forms as Hypertext Fiction, Interactive Cinema, Interactive Installations, Interactive Drama and Video Game Narrative. Chris Hales describes the historical development of interactive cinema with a focus on the impact of digital technology on this form of Interactive Digital Narrative (IDN). The book addresses how forms of IDN emerged over the years as distinct phenomena and how the transformations of digital media shaped the current forms. It emphasises the importance of user interface design for the IDN experience, as well as its implementation in practice. IDN connects artistic vision with technology. IDN promises to dissolve the division between active creator and passive audience and herald the advent of a new triadic relationship between creator, dynamic narrative artefact and audience-turned-participant. © 2015 Taylor & Francis.Öğe Introduction: The evolution of interactive digital narrative theory(Taylor and Francis, 2015) Koenitz, H.; Ferri, G.; Haahr, M.; Sezen, D.; İbrahim Sezen, T.This chapter examines how in the 1980s and early 1990s several scholars debated on the most adequate formal model, from Aristotle, to Propp, to African storytelling, as a template for digital narratives. Traditional African storytelling often adopts cyclical models and makes use of a different type of cause-effect relationships, with numerous crises and peaks and more than one climax. The chapter focuses on the ongoing discussion of the relationship and compatibility between the notions of narrativity and digital media. It presents Marie-Laure Ryan's proposal of narrativity as a cognitive construct, applicable indifferently to linear, interactive, verbal or other types of narrative artefacts. The chapter reviews the theoretical understanding of the concept of story, leading to broader boundaries for narrative and fiction. Attempts at programming algorithms that recombine sets of narrative functions date back to the early 1960s and, much later, with the advent of more advanced artificial intelligence (AI) techniques, paved the way for contemporary story management software. © 2015 Taylor & Francis.Öğe Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface(2013) Koenitz, H.; Sezen, T.I.; Ferri, G.; Haahr, M.; Sezen, D.; Çatak, G.[No abstract available]Öğe Mapping the evolving space of interactive digital narrative - From artifacts to categorizations(2013) Koenitz, H.; Haahr, M.; Ferri, G.; Sezen, T.I.; Sezen, D.Categorizing Interactive Digital Narrative (IDN) works is challenging because artistic and technological approaches constantly evolve. At the same time, a range of theoretical approaches from neo-Aristotelian perspectives to applications of post-classical narratology have applied many markedly different analytical perspectives, making an overall comparison difficult. This position paper expresses the need for novel, dynamic and multidimensional mappings and explores an early selection of categorizations for IDN works across different approaches. © Springer International Publishing 2013.Öğe The ontology project for interactive digital narrative(Springer Verlag, 2015) Koenitz, H.; Haahr, M.; Ferri, G.; Sezen, T.I.; Sezen, D.Interactive Digital Narrative (IDN) is an interdisciplinary field in which long established perspectives (literature studies, narratology, oral storytelling practices) and newer views (computer science, communication and digital media studies, artificial intelligence) intersect. This variety of traditions creates difficulties for the exchange between researchers originating in different fields. A richer shared vocabulary would provide great benefits for the field. However, it is crucial for new vocabulary to be widely accepted. Consequently, we propose a community effort to develop an IDN ontology, inspired by similar efforts in game ontology [1, 2] © Springer International Publishing Switzerland 2015.Öğe Towards mapping the evolving space of interactive digital narrative(2013) Koenitz, H.; Haahr, M.; Ferri, G.; Sezen, T.I.; Sezen, D.This workshop explores future research directions towards a better categorization and comparison of IDN works, with the objective of a more adequate understanding of this evolving field. In such a multidisciplinary area, an effort is necessary to establish a shared space across different analytical perspectives and practical approaches. As a complement to a position paper presented at ICIDS 2013, the authors wish to demonstrate, discuss and improve multidimensional spatial mappings considering well-known IDN examples as well as novel cases from the periphery of the field. © Springer International Publishing 2013.