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Öğe SpaceChase for Grasshopper(Western Norway University of Applied Sciences (HVL), 2022) Kozikoğlu, N.; Yazar, T.; Cebi, P.D.; Unesi, O.; Erden, M.S.; Oz, C.The development of new computational tools helps define the new methods in which spatial relations are elaborated in the form of network structures. This workshop presents the features of a new toolset developed as part of a scientific project (Dursun Çebi, et al., 2021). SpaceChase was developed for integrated usage with the Grasshopper visual programming language. The user-interactivity enabled by the Grasshopper interface had been utilized in Space Syntax before (Nourian et al., 2013). The feature that distinguishes SpaceChase from similar tools is its extensive usage of dynamic and interactive models in real-time design analysis and exploration. SpaceChase was previously presented and tested in the prototype form as a Grasshopper code (Kozikoğlu, et al., 2020). The dynamic behavior of SpaceChase is supported by the Kangaroo geometric optimization components of Grasshopper. The workshop has two parts. The first part of the workshop aims to present and discuss the latest version of the toolset, which has evolved into a separate Grasshopper plugin. The development process of the tool involved different subject groups consisting of students, lecturers, and architects. Here, SpaceChase's development steps, its operation, the spatial information it reveals, challenges, targeted features, and potentials are explained and discussed. In the second part of the workshop, it is planned to work on a determined design problem with the participants. Participants are expected to use the SpaceChase plugin as a tool to think about the design process. At the end of this workshop, it is aimed to make a comprehensive evaluation/analysis of the software's performance and all its functions, as well as an analysis of users' perceptions and usage patterns. The analysis method will be based on three parts; models, target users, and base functions. It is suggested that this workshop will provide important experience/data in terms of both the development of the program itself and the diversification of space syntax toolsets and strengthening them with new features. This is a half-day workshop open for students, architects, and scholars. © 2022 Proceedings 13th International Space Syntax Symposium, SSS 2022. All rights reserved.Öğe SpaceChase Game Workshop on Architectural Scenario Game in Comparison to Design Process(Western Norway University of Applied Sciences (HVL), 2022) Kozikoglu, N.; Cebi, P.D.; Yazar, T.; Kavlak, E.; Oz, C.; Ersoy, O.B.; Yilmaz, Ç.SpaceChase is a physics based game that represents spatial units and context data through the network visualisation, that investigates possible routes, connections and configurations by establishing and disrupting the relationships between nodes. The possibilities are measurable with Space Syntax metrics in the background. (Dursun Çebi, et al., 2021). SpaceChase is a game that evokes scenario-based design potential in digital spatial temporalities. The game focuses on the polarities and symmetries between various activities and their spatial counterparts, modelled as nodes with various pull and push qualities simulated through a gravity engine. Nodes are human-related spatial systems co-authored by rigorous mathematical descriptions and quantifications, subsequently testing their social impact on the digital/built environment. The aim of the player is to compose given activity nodes in a dynamic relational mapping in the game area in accordance with the given scenario. Players/users are set out to complete a list of activities for each round. These tasks vary within a range of scenarios - whether it is “take a shower in the south” or “go to sleep”. Scenarios correspond to syntactic variables, such as entropy/choice, and network variants such as proximity and clustering. The idea is to create a dynamic map of spatial models and pre-assess their spatial performative potentials such as interaction. As a result, the player/user either achieves or fails to pass each round of scenarios depending on the completion of activities. The workshop is about how architectural design briefs can be posed as a game plot, discussing the parallels and differences between the two. Participants will be introduced to the game interface and asked to propose various scenarios, and test the results. © 2022 Proceedings 13th International Space Syntax Symposium, SSS 2022. All rights reserved.