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Öğe Enablers and barriers of online learning during the covid-19 pandemic: A case study of an online university course(University of Wollongong, 2021) Kara, N.COVID-19 has affected university students’ learning experiences on a great scale. The aim of this study was to understand the enablers and barriers to the effectiveness of online learning in a university course during the COVID-19 pandemic, using a qualitative case study approach. Participants were 44 first-year university students enrolled in a digital game history and analysis course at a private university. Structured and semi-structured interviews were conducted to collect the data, which were then organized and transcribed into full text. Inductive data analysis was applied with content analysis. The researcher used axial coding to compose themes by considering the commonalities among codes created. Five main themes emerged, namely online content, online assignments, online assessment, instructor behavior and practices, and psychological issues. Based on the findings, taking online courses at home and joining online classes from home positively affected students’ mood during the lockdown. On the other hand, students declared feeling pressure due to many online courses. All themes and codes are reported in detail together with direct quotations from students. © 2021, University of Wollongong. All rights reserved.Öğe Flow, motivation, social interaction, and design issues of serious games in education(IGI Global, 2022) Kara, N.This chapter aims to discuss the flow, motivation, social interaction, and design issues in serious games in education from a theoretical perspective. Serious games in education aim to improve students' skills or provide them with knowledge while entertaining. Flow theory indicates that balancing the difficulty level of a game with players' abilities helps immerse players in serious gameplay. Intrinsic motivation components in serious games contribute to players' achievement of learning goals. Social presence and communication make it easier to understand players' interactions with friends, other players, and the game in serious online games designed for educational purposes. The serious game design process and its challenges help create serious games that meet students' needs and expectations. This chapter analyzes these concepts, their components, and how they interact or influence each other. © 2022, IGI Global. All rights reserved.