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Öğe Virtual and augmented reality with application to cultural heritage(İstanbul Bilgi Üniversitesi, 2021) Gencan, Civan Berk; Denker, AhmetABSTRACT: In recent years, virtual and augmented reality have become more and more involved in our lives due to developing computer graphics technology. Reality solutions are used in a not only wide variety of known fields such as architecture, engineering, industrial design and gaming but also digital reconstruction of historical artifacts. However, traditional modeling techniques which are generally used today, must be improved with new drawing and modeling processes in digital reconstruction of ancient monuments and historical artifacts in order to obtain efficient satisfactory results. The process that tries to receive efficient results need more detailed research and optimization method in three-dimensional modeling. This work aims to create an efficient digital reconstruction process for reconstruction of ancient monuments and historical artifacts. Digital reconstruction of Classical Temple of Artemis in Ephesus (one of the seven wonders of the antique world) has been taken as a case study with the help of multiple graphics software. The utilitarian function of the state-of-theart computer graphics technology is shown to be worthy of a place in the reconstruction of lost monuments of our cultural heritage.