Virtual Content Distribution Channels

dc.contributor.authorSaka, Erkan
dc.contributor.authorÇelikkaya, Berna
dc.date.accessioned2026-07-02T12:42:44Z
dc.date.available2026-07-02T12:42:44Z
dc.date.issued2026
dc.departmentİstanbul Bilgi Üniversitesi
dc.description.abstractThe proliferation of virtual content has fundamentally transformed media consumption patterns, establishing new paradigms for how immersive experiences reach audiences. This chapter examines the multifaceted landscape of virtual content distribution, analyzing how technological infrastructures, social dynamics, and economic models intersect to shape contemporary digital ecosystems. As platforms such as SteamVR, Oculus Store, and PlayStation VR emerge as primary gatekeepers, they not only provide access to immersive experiences but also constitute sites of cultural production where communities engage with content through novel modalities (Wulf et al., 2018; García & Losada-Fernández, 2023; Johnson & Woodcock, 2017). © 2026 selection and editorial matter, Raquel Victoria Benítez Rojas; individual chapters, the contributors.
dc.identifier.doi10.1201/9781003673538-9
dc.identifier.endpage171
dc.identifier.isbn978-104056495-0
dc.identifier.isbn978-104113882-2
dc.identifier.scopus2-s2.0-105033832879
dc.identifier.scopusqualityN/A
dc.identifier.startpage147
dc.identifier.urihttps://doi.org/10.1201/9781003673538-9
dc.identifier.urihttps://hdl.handle.net/11411/10970
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherCRC Press
dc.relation.ispartofThe Art and Science of Virtual Content Creation: Beyond the Screen
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20250701
dc.subjectEcosystems; Consumption patterns; Content distribution; Digital ecosystem; Distribution channel; Economic models; Immersive; Media consumption; Social dynamics modeling; Social-economic; Technological infrastructure; Virtual reality
dc.titleVirtual Content Distribution Channels
dc.typeBook Chapter

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