Design and Implementation of Steady State Visual Evoked Potential Based Brain Computer Interface Video Game

dc.contributor.authorFiliz, Elifsu
dc.contributor.authorArslan, Reis Burak
dc.date.accessioned2024-07-18T20:47:27Z
dc.date.available2024-07-18T20:47:27Z
dc.date.issued2020
dc.departmentİstanbul Bilgi Üniversitesien_US
dc.description20th IEEE Mediterranean Eletrotechnical Conference (IEEE MELECON) -- JUN 15-18, 2020 -- ELECTR NETWORKen_US
dc.description.abstractBrain Computer Interface (BCI) is a system that enables device control by processing EEG signals acquired from scalp. This system can be used as a communication channel for severely disabled patients as well as other applications for healthy people. In this study, a BCI game was implemented based on classifying steady state visual evoked potentials (SSVEP) that occur in occipital lobe when a subject is exposed to a visual stimulus flickering at a certain frequency using canonical correlation analysis (CCA). In the experiment, the subjects were expected to move a square to specific locations using four visual stimuli with different frequencies. This task could be completed at 1.4 seconds in the best case scenario. The subjects completed this task at 1.4 seconds in the best run, 36.22 seconds in the worst run, and 8.57 seconds in average. The ratio of moves towards target to all moves were calculated as 66.72%.en_US
dc.description.sponsorshipIEEE,IEEE Reg 8,IEEE Italy Sect,Univ Palermo,IEEE Ind Applicat Soc,ABB,IEEE Entrepreneurship,MDPI, Sensors Journalen_US
dc.identifier.doi10.1109/melecon48756.2020.9140710
dc.identifier.endpage338en_US
dc.identifier.isbn978-1-7281-5200-4
dc.identifier.issn2158-8481
dc.identifier.scopus2-s2.0-85089273011en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage335en_US
dc.identifier.urihttps://doi.org/10.1109/melecon48756.2020.9140710
dc.identifier.urihttps://hdl.handle.net/11411/7782
dc.identifier.wosWOS:000783754700063en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.relation.ispartof20th Ieee Mediterranean Eletrotechnical Conference (Ieee Melecon 2020)en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectBrain Computer İnterfaceen_US
dc.subjectSteady State Visual Evoked Potentialen_US
dc.subjectEegen_US
dc.subjectCanonical Correlation Analysisen_US
dc.titleDesign and Implementation of Steady State Visual Evoked Potential Based Brain Computer Interface Video Game
dc.typeConference Object

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