Introduction: A concise history of interactive digital narrative

dc.authorscopusid35223494600
dc.authorscopusid36887235000
dc.authorscopusid14018063000
dc.authorscopusid55440761300
dc.authorscopusid57226163623
dc.contributor.authorKoenitz, H.
dc.contributor.authorFerri, G.
dc.contributor.authorHaahr, M.
dc.contributor.authorSezen, D.
dc.contributor.authorİbrahim Sezen, T.
dc.date.accessioned2024-07-18T20:17:54Z
dc.date.available2024-07-18T20:17:54Z
dc.date.issued2015
dc.description.abstractThis chapter presents an overview of the historical evolution of Interactive Digital Narrative (IDN) by noting several important examples of narrative video games and experimental forms. The identification of distinct historical phases is problematic, given the many parallel developments in the field, for example of hypertext fiction and graphical adventure games. The beginnings of IDN can be traced back to the computer program Eliza, created as an experiment in artificial intelligence (AI) in 1966 by Joseph Weizenbaum. Eliza took the form of a program that emulates a Rogerian therapist; it responds to a user's textual input by adopting simple but effective techniques of parsing and pattern matching. Finally, the chapter discusses IDN experiments in the form of interactive drama and hybrid forms. The terms Interactive Movie and Interactive TV have also become associated with experiments in interactive films for the cinema and television, respectively. © 2015 Taylor & Francis.en_US
dc.identifier.endpage21en_US
dc.identifier.isbn9781317668688
dc.identifier.isbn9781138782396
dc.identifier.scopus2-s2.0-85110562570en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage11en_US
dc.identifier.urihttps://hdl.handle.net/11411/6806
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherTaylor and Francisen_US
dc.relation.ispartofInteractive Digital Narrative: History, Theory and Practiceen_US
dc.relation.publicationcategoryDiğeren_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleIntroduction: A concise history of interactive digital narrativeen_US
dc.typeEditorialen_US

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