Pergamon As It Once Was: A Virtual Journey into Ancient City and an Immersive Experience with AI Integration

dc.contributor.authorDenker, Ahmet
dc.contributor.authorMengilli, Mert
dc.contributor.authorGökdere, Kaan
dc.date.accessioned2026-04-04T18:48:31Z
dc.date.available2026-04-04T18:48:31Z
dc.date.issued2025
dc.description30th CIPA Symposium on Heritage Conservation from Bits: From Digital Documentation to Data-driven Heritage Conservation -- 25 August 2025 through 29 August 2025 -- Seoul -- 213564
dc.description.abstractThis paper introduces an integrated digital reconstruction of the ancient city of Pergamon, combining Virtual Reality (VR), Artificial Intelligence (AI), and photorealistic 3D modeling to establish a historically informed and immersive virtual environment. Beginning with the production of precise architectural plans using AutoCAD®, the project develops detailed three-dimensional models of major Hellenistic and Roman-era structures-such as the Temple of Athena, the Altar of Zeus, and the Pergamon Theatre-through 3ds Max® and Blender®, followed by their spatial deployment in Unreal Engine®, incorporating terrain data, realistic lighting, and authentic textures. To elevate user engagement, historically accurate avatars were created using Character Creator® and animated with iClone®, while AI capabilities were integrated via Unreal Engine® and Convai® to allow real-time, context-sensitive interaction with users. These AI-driven characters function as narrative agents, guiding visitors through the virtual city and delivering interpretive content tied to specific landmarks. The resulting platform not only reconstructs architectural forms but also revives elements of social life and public space, offering an experiential mode of engagement with ancient urbanism. By uniting archaeological data, digital media, and conversational AI, this study exemplifies how emerging technologies can expand both the pedagogical and experiential dimensions of cultural heritage interpretation. Copyright © 2025 Ahmet Denker et al.
dc.identifier.doi10.5194/isprs-archives-XLVIII-M-9-2025-391-2025
dc.identifier.endpage398
dc.identifier.issn1682-1750
dc.identifier.issueM-9-2025
dc.identifier.scopus2-s2.0-105020065746
dc.identifier.scopusqualityQ2
dc.identifier.startpage391
dc.identifier.urihttps://doi.org/10.5194/isprs-archives-XLVIII-M-9-2025-391-2025
dc.identifier.urihttps://hdl.handle.net/11411/10190
dc.identifier.volume48
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherInternational Society for Photogrammetry and Remote Sensing
dc.relation.ispartofInternational Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_Scopus_20260402
dc.subject3D Reconstruction
dc.subjectAncient Pergamon
dc.subjectArtificial Intelligence
dc.subjectImmersive Environments
dc.subjectVirtual Heritage
dc.subjectVirtual Reality
dc.titlePergamon As It Once Was: A Virtual Journey into Ancient City and an Immersive Experience with AI Integration
dc.typeConference Paper

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