Reiterative presentation of the east in western-produced video games: A foucauldian discourse analysis

dc.authorscopusid57571126900
dc.authorscopusid57231972100
dc.contributor.authorHalabi, G.A.
dc.contributor.authorSüngü, E.
dc.date.accessioned2024-07-18T20:17:28Z
dc.date.available2024-07-18T20:17:28Z
dc.date.issued2021
dc.description.abstractToday's video game industry is full of examples of games that showcase Oriental stereotypes repetitively and portray them with the typical passive, barbaric, and violent perception. The methodology of this study builds its structure on that problem by gathering data from a conducted survey that focuses on video gamers based in the Middle East, with the aim of exploring how the reiteration of the stereotypical portrayal of the Orient in video games produced by the West affect people's perception of the Orient. The data then gathered will be analyzed according to Carla Willig's approach of the Foucauldian discourse analysis using six stages: (1) discursive constructions, (2) discourses, (3) action orientation, (4) positionings, (5) practice, and (6) subjectivity. The analysis's main limits and strengths will then be taken into consideration, and recommendations will be suggested based on the results of the analysis. © 2021, IGI Global.en_US
dc.identifier.doi10.4018/978-1-7998-7180-4.ch032
dc.identifier.endpage573en_US
dc.identifier.isbn9781799871828
dc.identifier.isbn9781799871804
dc.identifier.scopus2-s2.0-85127950324en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.startpage557en_US
dc.identifier.urihttps://doi.org/10.4018/978-1-7998-7180-4.ch032
dc.identifier.urihttps://hdl.handle.net/11411/6573
dc.indekslendigikaynakScopusen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.relation.ispartofHandbook of Research on Contemporary Approaches to Orientalism in Media and Beyonden_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleReiterative presentation of the east in western-produced video games: A foucauldian discourse analysis
dc.typeBook Chapter

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