Framing Online Games Positively: Entertainment and Engagement through 'Mindful Loss' of Flow
dc.contributor.author | Yuksel, Muberra | |
dc.coverage.doi | 10.1057/9781137283023 | |
dc.date.accessioned | 2024-07-18T20:54:20Z | |
dc.date.available | 2024-07-18T20:54:20Z | |
dc.date.issued | 2013 | |
dc.department | İstanbul Bilgi Üniversitesi | en_US |
dc.description.abstract | [Abstract Not Available] | en_US |
dc.identifier.endpage | 157 | en_US |
dc.identifier.isbn | 978-1-137-28302-3 | |
dc.identifier.startpage | 148 | en_US |
dc.identifier.uri | https://hdl.handle.net/11411/8700 | |
dc.identifier.wos | WOS:000320057300014 | en_US |
dc.identifier.wosquality | N/A | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.language.iso | en | en_US |
dc.publisher | Palgrave | en_US |
dc.relation.ispartof | Immersive Internet: Reflections on The Entangling of The Virtual With Society, Politics, and The Economy | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.title | Framing Online Games Positively: Entertainment and Engagement through 'Mindful Loss' of Flow | en_US |
dc.type | Book Chapter | en_US |