Framing Online Games Positively: Entertainment and Engagement through 'Mindful Loss' of Flow

dc.contributor.authorYuksel, Muberra
dc.coverage.doi10.1057/9781137283023
dc.date.accessioned2024-07-18T20:54:20Z
dc.date.available2024-07-18T20:54:20Z
dc.date.issued2013
dc.departmentİstanbul Bilgi Üniversitesien_US
dc.description.abstract[Abstract Not Available]en_US
dc.identifier.endpage157en_US
dc.identifier.isbn978-1-137-28302-3
dc.identifier.startpage148en_US
dc.identifier.urihttps://hdl.handle.net/11411/8700
dc.identifier.wosWOS:000320057300014en_US
dc.identifier.wosqualityN/Aen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.language.isoenen_US
dc.publisherPalgraveen_US
dc.relation.ispartofImmersive Internet: Reflections on The Entangling of The Virtual With Society, Politics, and The Economyen_US
dc.relation.publicationcategoryKitap Bölümü - Uluslararasıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleFraming Online Games Positively: Entertainment and Engagement through 'Mindful Loss' of Flowen_US
dc.typeBook Chapteren_US

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