Design and Implementation of Steady State Visual Evoked Potential Based Brain Computer Interface Video Game [2-s2.0-85100306460]

dc.authorscopusid57218478638
dc.authorscopusid55293774400
dc.contributor.authorFiliz, E.
dc.contributor.authorArslan, R.
dc.date.accessioned2024-07-18T20:17:11Z
dc.date.available2024-07-18T20:17:11Z
dc.date.issued2020
dc.description28th Signal Processing and Communications Applications Conference, SIU 2020 -- 5 October 2020 through 7 October 2020 -- -- 166413en_US
dc.description.abstractBrain Computer Interface (BCI) is a system that enables device control by processing EEG signals acquired from scalp. This system can be used as a communication channel for severely disabled patients as well as other applications for healthy people. In this study, a BCI game was implemented based on classifying steady state visual evoked potentials (SSVEP) that occur in occipital lobe when a subject is exposed to a visual stimulus flickering at a certain frequency using canonical correlation analysis (CCA). In the experiment, the subjects were expected to move a square to specific locations using four visual stimuli with different frequencies. This task could be completed at 1.4 seconds in the best case scenario. The subjects completed this task at 1.4 seconds in the best run, 36.22 seconds in the worst run, and 8.57 seconds in average. The ratio of moves towards target to all moves were calculated as 66.72%. © 2020 IEEE.en_US
dc.identifier.doi10.1109/SIU49456.2020.9302345
dc.identifier.isbn9781728172064
dc.identifier.scopus2-s2.0-85100306460en_US
dc.identifier.scopusqualityN/Aen_US
dc.identifier.urihttps://doi.org/10.1109/SIU49456.2020.9302345
dc.identifier.urihttps://hdl.handle.net/11411/6433
dc.indekslendigikaynakScopusen_US
dc.language.isotren_US
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_US
dc.relation.ispartof2020 28th Signal Processing and Communications Applications Conference, SIU 2020 - Proceedingsen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectBrain Computer İnterface, Steady State Visual Evoked Potential, Eeg, Canonical Correlation Analysis.en_US
dc.subjectComputer Control Systemsen_US
dc.subjectComputer Gamesen_US
dc.subjectElectrophysiologyen_US
dc.subjectInterface Statesen_US
dc.subjectSignal Processingen_US
dc.subjectCanonical Correlation Analysisen_US
dc.subjectDesign And İmplementationsen_US
dc.subjectDevice Controlen_US
dc.subjectDifferent Frequencyen_US
dc.subjectHealthy Peopleen_US
dc.subjectSpecific Locationen_US
dc.subjectSteady State Visual Evoked Potentialsen_US
dc.subjectVisual Stimulusen_US
dc.subjectBrain Computer İnterfaceen_US
dc.titleDesign and Implementation of Steady State Visual Evoked Potential Based Brain Computer Interface Video Game [2-s2.0-85100306460]
dc.title.alternativeDurgun Hal Gorsel Uyarilmis Potansiyel Tabanli Beyin Bilgisayar Arayuzu Video Oyununun Tasarimi ve Gerceklestirilmesi
dc.typeConference Object

Dosyalar