Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief
dc.authorid | Ozturkcan, Selcen/0000-0003-2248-0802|Sengun, Sercan/0000-0001-6827-0240 | |
dc.authorwosid | Ozturkcan, Selcen/B-7157-2018 | |
dc.authorwosid | Sengun, Sercan/K-6416-2014 | |
dc.contributor.author | Ozturkcan, Selcen | |
dc.contributor.author | Sengun, Sercan | |
dc.coverage.doi | 10.1007/978-3-319-29904-4 | |
dc.date.accessioned | 2024-07-18T20:40:07Z | |
dc.date.available | 2024-07-18T20:40:07Z | |
dc.date.issued | 2016 | |
dc.department | İstanbul Bilgi Üniversitesi | en_US |
dc.description.abstract | This chapter applies the concepts of regulatory focus and regulatory fit into gaming structures and articulates their effects especially inside massively multiplayer games to understand the behavior of players inside gaming structures, as well as emotional transitions associated with them. | en_US |
dc.identifier.doi | 10.1007/978-3-319-29904-4_3 | |
dc.identifier.endpage | 55 | en_US |
dc.identifier.isbn | 978-3-319-29904-4 | |
dc.identifier.isbn | 978-3-319-29903-7 | |
dc.identifier.issn | 2364-947X | |
dc.identifier.startpage | 41 | en_US |
dc.identifier.uri | https://doi.org/10.1007/978-3-319-29904-4_3 | |
dc.identifier.uri | https://hdl.handle.net/11411/6985 | |
dc.identifier.wos | WOS:000387774600003 | en_US |
dc.identifier.wosquality | N/A | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.language.iso | en | en_US |
dc.publisher | Springer International Publishing Ag | en_US |
dc.relation.ispartof | Gamer Psychology and Behavior | en_US |
dc.relation.publicationcategory | Kitap Bölümü - Uluslararası | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Regulatory Focus | en_US |
dc.subject | Regulatory Fit | en_US |
dc.subject | Games | en_US |
dc.subject | Video Games | en_US |
dc.subject | Compulsory Gaming | en_US |
dc.subject | Prospect-Theory | en_US |
dc.subject | Regulatory Fit | en_US |
dc.subject | International-Relations | en_US |
dc.subject | Decision-Making | en_US |
dc.subject | Risk | en_US |
dc.subject | Prevention | en_US |
dc.subject | Promotion | en_US |
dc.subject | Self | en_US |
dc.subject | Locomotion | en_US |
dc.subject | Experience | en_US |
dc.title | Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief | en_US |
dc.type | Book Chapter | en_US |