Bibliometric and Content Analysis of Research Trends on the Use of Serious Games to Assist People with Disabilities

dc.contributor.authorKara, Nuri
dc.date.accessioned2024-07-18T20:06:49Z
dc.date.available2024-07-18T20:06:49Z
dc.date.issued2021
dc.departmentİstanbul Billgi Üniversitesien_US
dc.description.abstractThe aim of this study was to indicate bibliometric results of articles on the use of serious games to assist people with disabilities and to use content analysis to conduct a methodological review of articles over the last seven years. For the bibliometric analysis, a total of 343 articles from the Web of Science database were included. For the content analysis, a total of 52 articles published between 2014 and 2020 were selected. The bibliometric results showed that serious games, disability, and rehabilitation were the most used author keywords. USA was the most cited country followed by European countries, namely England, Netherlands and Spain. Based on the content analysis results, “education” was the most commonly used field in the articles reviewed in this study. Computer games were the most commonly researched game platform. Intellectual disability was the most common kind of disability investigated. The main contribution of this study is to reveal research trends in the use of serious games to assist people with disabilities by utilizing the diversity of applied analyses.en_US
dc.identifier.doi10.18009/jcer.858500
dc.identifier.endpage299en_US
dc.identifier.issn2148-2896
dc.identifier.issue17en_US
dc.identifier.startpage278en_US
dc.identifier.trdizinid435526en_US
dc.identifier.urihttps://doi.org/10.18009/jcer.858500
dc.identifier.urihttps://search.trdizin.gov.tr/yayin/detay/435526
dc.identifier.urihttps://hdl.handle.net/11411/5623
dc.identifier.volume9en_US
dc.indekslendigikaynakTR-Dizinen_US
dc.language.isoenen_US
dc.relation.ispartofJournal of Computer and Education Researchen_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleBibliometric and Content Analysis of Research Trends on the Use of Serious Games to Assist People with Disabilitiesen_US
dc.typeArticleen_US

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