Şengün, S.2024-07-182024-07-18201397833190275550302-9743https://doi.org/10.1007/978-3-319-02756-2_22https://hdl.handle.net/11411/62386th International Conference for Interactive Storytelling, ICIDS 2013 -- 6 November 2013 through 9 November 2013 -- Istanbul -- 102540This paper outlines the concept of agency in interactive narratives and focuses on the video game Silent Hill 2 as a successful example that defies the very concept. In what ways agency was deemed as an essential part in interactive narratives and narrative video games are summarized. Then the method of agency in Silent Hill 2 is proposed as an alternative to our familiar understanding of the concept agency and is entitled as invisible agency. © Springer International Publishing 2013.eninfo:eu-repo/semantics/closedAccessAgencyAutonomyInteractive NarrativeInvisible AgencyNarrative Video GameSilent HillVideo GameVideo Game ExperienceAgencyAutonomyInteractive NarrativeInvisible AgencySilent HillVideo GameArtificial İntelligenceComputer ScienceComputersInteractive Computer GraphicsSilent hill 2 and the curious case of invisible agencyConference Object2-s2.0-8489375621510.1007/978-3-319-02756-2_22185Q31808230 LNCS