Koenitz, H.Ferri, G.Haahr, M.Sezen, D.İbrahim Sezen, T.2024-07-182024-07-18201597813176686889781138782396https://doi.org/10.4324/9781315769189https://hdl.handle.net/11411/6664The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles. © 2015 Taylor & Francis.eninfo:eu-repo/semantics/closedAccessInteractive digital narrative: History, theory and practiceBook2-s2.0-8509068249610.4324/9781315769189286N/A1