Sezen, Tonguc IbrahimSezen, Digdem2024-07-182024-07-182016978-3-319-29904-4978-3-319-29903-72364-947Xhttps://doi.org/10.1007/978-3-319-29904-4_5https://hdl.handle.net/11411/6986This chapter is about the design, development, and perception of video-games produced during Gezi Park Protests in 2013 as a form of civic participation. The chapter first outlines the production history of these games which came to a sudden end due to the changes in the political atmosphere. A detailed description is given of the theoretical approaches on design and use of political games and news-games in the following section. Based on these approaches, five games produced during the protests were tested by a small group of participants.eninfo:eu-repo/semantics/closedAccessGezi ProtestsCurrent Event GamesNewsgamesCivic EngagementDesigning and Playing to Protest: Looking Back to Gezi GamesBook Chapter10.1007/978-3-319-29904-4_58873N/AWOS:000387774600005